// Copyright (c) 2012-2019 Intel Corporation
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
 
#define INITGUID
#include <d3d9.h>
#include <dxgi.h>
 
#include "mfx_dxva2_device.h"
 
#include "helper.h"
 
 
using namespace MFX;
 
 
DXDevice::DXDevice(void)
{
    m_hModule = (HMODULE) 0;
 
    m_numAdapters = 0;
 
    m_vendorID = 0;
    m_deviceID = 0;
    m_driverVersion = 0;
    m_luid = 0;
 
} // DXDevice::DXDevice(void)
 
DXDevice::~DXDevice(void)
{
    Close();
 
    // free DX library only when device is destroyed
    UnloadDLLModule();
 
} // DXDevice::~DXDevice(void)
 
mfxU32 DXDevice::GetVendorID(void) const
{
    return m_vendorID;
 
} // mfxU32 DXDevice::GetVendorID(void) const
 
mfxU32 DXDevice::GetDeviceID(void) const
{
    return m_deviceID;
 
} // mfxU32 DXDevice::GetDeviceID(void) const
 
mfxU64 DXDevice::GetDriverVersion(void) const
{
    return m_driverVersion;
 
}// mfxU64 DXDevice::GetDriverVersion(void) const
 
mfxU64 DXDevice::GetLUID(void) const
{
    return m_luid;
 
} // mfxU64 DXDevice::GetLUID(void) const
 
mfxU32 DXDevice::GetAdapterCount(void) const
{
    return m_numAdapters;
 
} // mfxU32 DXDevice::GetAdapterCount(void) const
 
void DXDevice::Close(void)
{
    m_numAdapters = 0;
 
    m_vendorID = 0;
    m_deviceID = 0;
    m_luid = 0;
 
} // void DXDevice::Close(void)
 
void DXDevice::LoadDLLModule(const wchar_t *pModuleName)
{
    // unload the module if it is required
    UnloadDLLModule();
 
#if !defined(MEDIASDK_UWP_DISPATCHER)
    DWORD prevErrorMode = 0;
    // set the silent error mode
    auto pSetThreadErrorMode = LoadSetThreadErrorModeFunction();
    if (pSetThreadErrorMode) {
        pSetThreadErrorMode(SEM_FAILCRITICALERRORS, &prevErrorMode);
    } else {
        prevErrorMode = SetErrorMode(SEM_FAILCRITICALERRORS);
    }
#endif // !defined(MEDIASDK_UWP_DISPATCHER)
 
    // load specified library
    m_hModule = LoadLibraryExW(pModuleName, NULL, 0);
 
#if !defined(MEDIASDK_UWP_DISPATCHER)
    // set the previous error mode
    if (pSetThreadErrorMode) {
        pSetThreadErrorMode(prevErrorMode, NULL);
    } else {
        SetErrorMode(prevErrorMode);
    }
#endif // !defined(MEDIASDK_UWP_DISPATCHER)
 
} // void LoadDLLModule(const wchar_t *pModuleName)
 
void DXDevice::UnloadDLLModule(void)
{
    if (m_hModule)
    {
        FreeLibrary(m_hModule);
        m_hModule = (HMODULE) 0;
    }
 
} // void DXDevice::UnloaDLLdModule(void)
 
#ifdef MFX_D3D9_ENABLED
D3D9Device::D3D9Device(void)
{
    m_pD3D9 = (void *) 0;
    m_pD3D9Ex = (void *) 0;
 
} // D3D9Device::D3D9Device(void)
 
D3D9Device::~D3D9Device(void)
{
    Close();
 
} // D3D9Device::~D3D9Device(void)
 
void D3D9Device::Close(void)
{
    // release the interfaces
    if (m_pD3D9Ex)
    {
        ((IDirect3D9Ex *) m_pD3D9Ex)->Release();
    }
 
    // release the interfaces
    if (m_pD3D9)
    {
        ((IDirect3D9 *) m_pD3D9)->Release();
    }
 
    m_pD3D9 = (void *) 0;
    m_pD3D9Ex = (void *) 0;
 
} // void D3D9Device::Close(void)
 
typedef
    IDirect3D9 * (WINAPI *D3DCreateFunctionPtr_t) (UINT);
 
typedef
    HRESULT (WINAPI *D3DExCreateFunctionPtr_t) (UINT, IDirect3D9Ex **);
 
bool D3D9Device::Init(const mfxU32 adapterNum)
{
    // close the device before initialization
    Close();
 
    // load the library
    if (NULL == m_hModule)
    {
        LoadDLLModule(L"d3d9.dll");
    }
 
    if (m_hModule)
    {
        D3DCreateFunctionPtr_t pFunc;
 
        // load address of procedure to create D3D device
        pFunc = (D3DCreateFunctionPtr_t) GetProcAddress(m_hModule, "Direct3DCreate9");
        if (pFunc)
        {
            D3DADAPTER_IDENTIFIER9 adapterIdent;
            IDirect3D9 *pD3D9;
            HRESULT hRes;
 
            // create D3D object
            m_pD3D9 = pFunc(D3D_SDK_VERSION);
 
            if (NULL == m_pD3D9)
            {
                DXVA2DEVICE_TRACE(("FAIL: Direct3DCreate9(%d) : GetLastError()=0x%x", D3D_SDK_VERSION, GetLastError()));
                return false;
            }
 
            // cast the interface
            pD3D9 = (IDirect3D9 *) m_pD3D9;
 
            m_numAdapters = pD3D9->GetAdapterCount();
            if (adapterNum >= m_numAdapters)
            {
                return false;
            }
 
            // get the card's parameters
            hRes = pD3D9->GetAdapterIdentifier(adapterNum, 0, &adapterIdent);
            if (D3D_OK != hRes)
            {
                DXVA2DEVICE_TRACE(("FAIL: GetAdapterIdentifier(%d) = 0x%x \n", adapterNum, hRes));
                return false;
            }
 
            m_vendorID = adapterIdent.VendorId;
            m_deviceID = adapterIdent.DeviceId;
            m_driverVersion = (mfxU64)adapterIdent.DriverVersion.QuadPart;
 
            // load LUID
            IDirect3D9Ex *pD3D9Ex;
            D3DExCreateFunctionPtr_t pFuncEx;
            LUID d3d9LUID;
 
            // find the appropriate function
            pFuncEx = (D3DExCreateFunctionPtr_t) GetProcAddress(m_hModule, "Direct3DCreate9Ex");
            if (NULL == pFuncEx)
            {
                // the extended interface is not supported
                return true;
            }
 
            // create extended interface
            hRes = pFuncEx(D3D_SDK_VERSION, &pD3D9Ex);
            if (FAILED(hRes))
            {
                // can't create extended interface
                return true;
            }
            m_pD3D9Ex = pD3D9Ex;
 
            // obtain D3D9 device LUID
            hRes = pD3D9Ex->GetAdapterLUID(adapterNum, &d3d9LUID);
            if (FAILED(hRes))
            {
                // can't get LUID
                return true;
            }
            // copy the LUID
            *((LUID *) &m_luid) = d3d9LUID;
        }
        else
        {
            DXVA2DEVICE_TRACE_OPERATION({
                wchar_t path[1024];
                DWORD lastErr = GetLastError();
                GetModuleFileNameW(m_hModule, path, sizeof(path)/sizeof(path[0]));
                DXVA2DEVICE_TRACE(("FAIL: invoking GetProcAddress(Direct3DCreate9) in %S : GetLastError()==0x%x\n", path, lastErr)); });
                return false;
        }
    }
    else
    {
        DXVA2DEVICE_TRACE(("FAIL: invoking LoadLibrary(\"d3d9.dll\") : GetLastError()==0x%x\n", GetLastError()));
        return false;
    }
 
    return true;
 
} // bool D3D9Device::Init(const mfxU32 adapterNum)
#endif //MFX_D3D9_ENABLED
 
typedef
HRESULT (WINAPI *DXGICreateFactoryFunc) (REFIID riid, void **ppFactory);
 
DXGI1Device::DXGI1Device(void)
{
    m_pDXGIFactory1 = (void *) 0;
    m_pDXGIAdapter1 = (void *) 0;
 
} // DXGI1Device::DXGI1Device(void)
 
DXGI1Device::~DXGI1Device(void)
{
    Close();
 
} // DXGI1Device::~DXGI1Device(void)
 
void DXGI1Device::Close(void)
{
    // release the interfaces
    if (m_pDXGIAdapter1)
    {
        ((IDXGIAdapter1 *) m_pDXGIAdapter1)->Release();
    }
 
    if (m_pDXGIFactory1)
    {
        ((IDXGIFactory1 *) m_pDXGIFactory1)->Release();
    }
 
    m_pDXGIFactory1 = (void *) 0;
    m_pDXGIAdapter1 = (void *) 0;
 
} // void DXGI1Device::Close(void)
 
bool DXGI1Device::Init(const mfxU32 adapterNum)
{
    // release the object before initialization
    Close();
 
    IDXGIFactory1 *pFactory = NULL;
    IDXGIAdapter1 *pAdapter = NULL;
    DXGI_ADAPTER_DESC1 desc = { 0 };
    mfxU32 curAdapter = 0;
    mfxU32 maxAdapters = 0;
    HRESULT hRes = E_FAIL;
 
    DXGICreateFactoryFunc pFunc = NULL;
 
    // load up the library if it is not loaded
    if (NULL == m_hModule)
    {
        LoadDLLModule(L"dxgi.dll");
    }
 
    if (m_hModule)
    {
        // load address of procedure to create DXGI 1.1 factory
        pFunc = (DXGICreateFactoryFunc)GetProcAddress(m_hModule, "CreateDXGIFactory1");
    }
 
    if (NULL == pFunc)
    {
        return false;
    }
 
    // create the factory
#if _MSC_VER >= 1400
    hRes = pFunc(__uuidof(IDXGIFactory1), (void**)(&pFactory));
#else
    hRes = pFunc(IID_IDXGIFactory1, (void**)(&pFactory));
#endif
 
    if (FAILED(hRes))
    {
        return false;
    }
    m_pDXGIFactory1 = pFactory;
 
    // get the number of adapters
    curAdapter = 0;
    maxAdapters = 0;
    do
    {
        // get the required adapted
        hRes = pFactory->EnumAdapters1(curAdapter, &pAdapter);
        if (FAILED(hRes))
        {
            break;
        }
 
        // if it is the required adapter, save the interface
        if (curAdapter == adapterNum)
        {
            m_pDXGIAdapter1 = pAdapter;
        }
        else
        {
            pAdapter->Release();
        }
 
        // get the next adapter
        curAdapter += 1;
 
    } while (SUCCEEDED(hRes));
    maxAdapters = curAdapter;
 
    // there is no required adapter
    if (adapterNum >= maxAdapters)
    {
        return false;
    }
    pAdapter = (IDXGIAdapter1 *) m_pDXGIAdapter1;
 
    // get the adapter's parameters
    hRes = pAdapter->GetDesc1(&desc);
    if (FAILED(hRes))
    {
        return false;
    }
 
    // save the parameters
    m_vendorID = desc.VendorId;
    m_deviceID = desc.DeviceId;
    *((LUID *) &m_luid) = desc.AdapterLuid;
 
    return true;
 
} // bool DXGI1Device::Init(const mfxU32 adapterNum)
 
DXVA2Device::DXVA2Device(void)
{
    m_numAdapters = 0;
 
    m_vendorID = 0;
    m_deviceID = 0;
 
    m_driverVersion = 0;
} // DXVA2Device::DXVA2Device(void)
 
DXVA2Device::~DXVA2Device(void)
{
    Close();
 
} // DXVA2Device::~DXVA2Device(void)
 
void DXVA2Device::Close(void)
{
    m_numAdapters = 0;
 
    m_vendorID = 0;
    m_deviceID = 0;
 
    m_driverVersion = 0;
} // void DXVA2Device::Close(void)
 
#ifdef MFX_D3D9_ENABLED
bool DXVA2Device::InitD3D9(const mfxU32 adapterNum)
{
    D3D9Device d3d9Device;
    bool bRes;
 
    // release the object before initialization
    Close();
 
    // create 'old fashion' device
    bRes = d3d9Device.Init(adapterNum);
    if (false == bRes)
    {
        return false;
    }
 
 
    m_numAdapters = d3d9Device.GetAdapterCount();
 
    // check if the application is under Remote Desktop
    if ((0 == d3d9Device.GetVendorID()) || (0 == d3d9Device.GetDeviceID()))
    {
        // get the required parameters alternative way and ...
        UseAlternativeWay(&d3d9Device);
    }
    else
    {
        // save the parameters and ...
        m_vendorID = d3d9Device.GetVendorID();
        m_deviceID = d3d9Device.GetDeviceID();
        m_driverVersion = d3d9Device.GetDriverVersion();
    }
 
    // ... say goodbye
    return true;
} // bool InitD3D9(const mfxU32 adapterNum)
#else // MFX_D3D9_ENABLED
bool DXVA2Device::InitD3D9(const mfxU32 adapterNum)
{
    (void)adapterNum;
    return false;
}
#endif // MFX_D3D9_ENABLED
 
bool DXVA2Device::InitDXGI1(const mfxU32 adapterNum)
{
    DXGI1Device dxgi1Device;
    bool bRes;
 
    // release the object before initialization
    Close();
 
    // create modern DXGI device
    bRes = dxgi1Device.Init(adapterNum);
    if (false == bRes)
    {
        return false;
    }
 
    // save the parameters and ...
    m_vendorID = dxgi1Device.GetVendorID();
    m_deviceID = dxgi1Device.GetDeviceID();
    m_numAdapters = dxgi1Device.GetAdapterCount();
 
    // ... say goodbye
    return true;
 
} // bool DXVA2Device::InitDXGI1(const mfxU32 adapterNum)
 
#ifdef MFX_D3D9_ENABLED
void DXVA2Device::UseAlternativeWay(const D3D9Device *pD3D9Device)
{
    mfxU64 d3d9LUID = pD3D9Device->GetLUID();
 
    // work only with valid LUIDs
    if (0 == d3d9LUID)
    {
        return;
    }
 
    DXGI1Device dxgi1Device;
    mfxU32 curDevice = 0;
    bool bRes = false;
 
    do
    {
        // initialize the next DXGI1 or DXGI device
        bRes = dxgi1Device.Init(curDevice);
        if (false == bRes)
        {
            // there is no more devices
            break;
        }
 
        // is it required device ?
        if (d3d9LUID == dxgi1Device.GetLUID())
        {
            m_vendorID = dxgi1Device.GetVendorID();
            m_deviceID = dxgi1Device.GetDeviceID();
            m_driverVersion = dxgi1Device.GetDriverVersion();
            return ;
        }
 
        // get the next device
        curDevice += 1;
 
    } while (bRes);
 
    dxgi1Device.Close();
    // we need to match a DXGI(1) device to the D3D9 device
 
} // void DXVA2Device::UseAlternativeWay(const D3D9Device *pD3D9Device)
#endif // MFX_D3D9_ENABLED
 
mfxU32 DXVA2Device::GetVendorID(void) const
{
    return m_vendorID;
 
} // mfxU32 DXVA2Device::GetVendorID(void) const
 
mfxU32 DXVA2Device::GetDeviceID(void) const
{
    return m_deviceID;
 
} // mfxU32 DXVA2Device::GetDeviceID(void) const
 
mfxU64 DXVA2Device::GetDriverVersion(void) const
{
    return m_driverVersion;
}// mfxU64 DXVA2Device::GetDriverVersion(void) const
 
mfxU32 DXVA2Device::GetAdapterCount(void) const
{
    return m_numAdapters;
 
} // mfxU32 DXVA2Device::GetAdapterCount(void) const
 

V654 The condition '(((HRESULT)(hRes)) >= 0)' of loop is always true.

V654 The condition 'bRes' of loop is always true.